Sunday, December 12, 2010

The Unspecified Drive


Deep space propulsion is, unsurprisingly, a major concern of this blog. I regularly specify the performance of interplanetary craft fitted with some form of high specific impulse drive. Sometimes I describe it as a nuclear electric or solar electric drive, sometimes simply as electric, often not even that much. Sometimes, especially when discussion takes us to the wide open spaces beyond Jupiter, I allude to fusion.

Since I got myself in a bit of hot water, or some more exotic (and much hotter) coolant, by some snide remarks about fission power plants, a few comments on deep space propulsion are in order.

First of all it is not the main barrier to widespread interplanetary travel. That would be the sheer amount of costly design engineering needed to build a fleet of prototype spacecraft, followed by the cost of getting them all into space.

But once we are up there, how we get around is an important concern. The current limit to human space missions is about six months, beyond which the health consequences of prolonged microgravity become severe. Longer missions require a spin hab, adding cost and complexity. Even with spin habs, radiation and ordinary human factors limit practical mission duration to a couple of years or so.

Within these constraints we could reach Mars with chemfuel (and a spin hab), but the Hohmann round trip to the main asteroid belt is two and a half years, without any stay time at the destination, while to Jupiter and back is five and a half years. This is too long for regular human travel.

So for a human interplanetary presence we need fast orbits. These are above my math pay grade to calculate, but a klugewerks of flat space modeling, sketching orbits, interpolation, and sheer guesswork indicates that reaching Mars in three months or Jupiter in a year calls for a mission delta v in the range of about 30-100 km/s, and therefore some form of high specific impulse drive. Even NERVA style nuclear thermal rockets - the classic Atomic Rockets that gave the website its name - fall short of this requirement.

The time honored high specific impulse drive in science fiction is ion propulsion, used in real life to send the Dawn mission to Ceres and Vesta, but not suited to much larger human-carrying spacecraft. To a great many people, however, 'ion drive' is more or less synonymous with electric drive in general.

The most likely such drive for human missions appears to be some form of plasma jet. Unlike ion drive this is a thermal drive: The plasma has a meaningful temperature - and it is extremely hot. But the thrust chamber is a magnetic field, so it won't melt. Only the gizmos that produce the field are exposed, and they don't get up close and personal with the plasma. They and their supporting struts must have heat shielding, forming a 'lantern' structure.

(The strictly technical term for this drive is electrothermal magneto-plasma propulsion - doesn't that sound exactly like classic Trek technobabble? "I've engaged the electrothermal magneto-plasma thrusters, Keptain - she canna take much more!")

So far plasma drive has gone no further than the laboratory bench, but there don't seem (yet) to be any serious problems in scaling it up to be suitable to large spacecraft. Like many forms of electric drive it has no inherent exhaust velocity and therefore no fixed specific impulse. At least in principle these drives can be configured either to expel a relatively large flow of relatively (very relatively!) cool plasma at lower velocity, or a smaller quantity of hotter plasma at higher velocity.

The effect is very closely analogous to gearing; these drives can be set for a higher acceleration and lower specific impulse or vice versa. VASIMR is supposed to achieve this not only in principle but in engineering practice, permitting clever tweaking of engine settings to get the optimum performance in each phase of flight.

For all of its advantages, electric drive has one essential drawback. It does not produce its own energy, as chemfuels do, or even use a reactor directly to heat the propellant, as nuke thermal does. It must be plugged into an external electric power supply. This is seriously inconvenient, because it takes a lot of electric power, tens to hundreds of megawatts, to drive a big, human carrying ship even at milligee acceleration.

For travel in the inner system I am partial to solar electric power. It hums along quietly with little fuss and practically no moving parts. But the butterfly's wings must be enormous, a hectare for every few megawatts, and extremely light. Even milligee forces may be problematic when the wing structure is that big and that light. And solar electric fades rapidly with distance from the Sun, unsuitable for travel beyond Mars.

For the asteroid belt and Jupiter the practical alternative is nuclear electric drive, which was the cause of my original grump. All vivid if misleading imagery of clanking steam engines aside, nuclear power plants are heavy, filled with complex plumbing that must operate for months under fiercely hostile conditions, and produce two or three times their useful output in waste heat, which must be got rid of through large radiators with their own demanding plumbing.

That eerie green glow is produced by the disintegration of money.

There is an upside to all this downside: Ships with nuclear or solar electric drive have plenty of juice at the main switchboard, making these drives, especially nuke electric, well suited to laser stars. All you need is the laser installation; the power supply is already provided, and you can zap away as long as you want to hold down the trigger.

But the general messy inconvenience of carrying around a naval-equivalent fission power reactor accounts for much of the appeal of fusion. In principle, and popular imagination, fusion is an ideal power source for a plasma drive, because the fusion plasma and the thrust plasma can be one and the same. VASIMR in fact is a byproduct of fusion research; in a conceptual sense it is a derated fusion drive.

Fusion in practice could turn out to be another matter. What else is new? The easiest fusion reactions to sustain (and we can't yet fully sustain any of them) release most of their energy as neutrons, useless for propulsion, but - irony alert - suitable for heating a steam boiler.

On the other hand, fusion propulsion is in some respects simpler than fusion power for earthly energy needs. It does not need to be an economical means of producing electric power. In fact to serve as a drive it need not produce any electric power at all, though any fusion drive would likely produce some 'bleed' power.

There are alternatives to fusion, all about as speculative as fusion itself. Orion is arguably the least speculative of the bunch, though the organ music and black cape factor has pretty much overshadowed the actual technical challenges of building a spacecraft that must nuke itself thousands of times, at close range, in the course of normal operation. (Those have to be some badass shock absorbers!)

But on the whole the specific technical details of a high specific impulse drive matter surprisingly little. What matters is how heavy the thing is, relative to the thrust power it puts out. The benchmark here is is a specific power output of roughly 1 kW/kg, or a megawatt per ton, for the full drive installation including thrusters, power supply, and waste heat radiators. (For a complete drive bus add propellant tankage and keel structure; mate it all to a payload to get a ship.)

Example: Suppose a 100 MW, 100 ton VASIMR style drive engine. With exhaust velocity tuned to 75 km/s, specific impulse near 7500 seconds, propellant mass flow is 36 grams/second, producing about 2.7 kN of thrust, enough to push a 500 ton ship at just over a half a milligee, gradually increasing as propellant is burned off. If half the departure mass is propellant (250 tons, plus 100 tons for the drive, leaving 150 tons for tankage, structures, and payload), mission delta v is just over 50 km/s. Full power burn duration is about 80 days. This broadly corresponds to the requirement for a fast, three month orbit to Mars.

Tune the same drive to an exhaust velocity of 150 km/s, specific impulse near 15,000 seconds. Propellant mass flow falls to about 9 grams/second, producing 1.3 kN of thrust, pushing the ship at a quarter of a milligee. With the same mass proportions our ship has a mission delta v of just over 100 km/s and full power burn duration of 11 months, approximating a one year trip to Jupiter.

Improving on this performance will not be easy. To reduce travel time on semi-brachistochrone orbits with prolonged burns you must reach a higher peak speed in less time, and must therefore increase both thrust and specific impulse. In the flat space approximation, drive power increases as the inverse cube of travel time - that is, you need eight times the drive power output to cut travel time in half.

The good news, such as it is, is that this also works the other way. An early generation drive with a more modest 250 W/kg power output can still take a relatively fast orbit to Mars. But you pretty much need fusion drive, or an equivalent array of oscillating hands, to reach Jupiter in a few months, or for practical travel to the outer planets.

Still, the Solar System as far as Jupiter should be a decent sized playground for a while.



The image comes from a NASA publication on VASIMR.

228 comments:

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Thucydides said...

Here is a fully realized Rocketpunk/Space Opera scenario involving the use of lightsails to establish a full fledged civilization across the solar system:

http://nextbigfuture.com/2010/12/after-lunar-industrial-village.html#more

Make of it what you will

Tony said...

Geoffrey S H:

"Joan D Vinage's "Outcasts of Heavens's Belt" had a delta-vee force with expendable chems... never found any numbers on them except in the books. I don't even think it said how many stages each craft had...

While wondrously ludicous as a concept, I am nevertheless curious."


ISTR a mass ratio of 1,000/1 being mentioned. Given the nature of life in the rings of Discus, it's not too hard to believe that they could set aside several hundred thousand tons of methane and LOX for a small strategic reaction force. Volatiles are their most abundant commodities, after all. Also, IIRC, it was a one way trip for the reaction force's crews. That's a pretty good motivation -- win and force the enemy to give you a ride home, or die.

Thucydides said...

Dexler' lightsails are pretty impressive. A 100km^2 sail can do the following:

To quote Drexler there, The 20 ton solar sail mentioned above could take 180 tons of payload to any place in the solar system, stop (not orbit, but stop) and hang there on light pressure. With 800 tons of payload to slow it down, it would finally have the same acceleration as a plastic film sail with no load at all. With 6 tons of payload, it could fly to Pluto in one and a half years.

This is relatively near term technology (Dexler made samples of this film in the 1970's, and it seems quite possible to build a demonstration machine that can be carried to orbit and make a small sail of this type.)

A 180 ton spacecraft is about the mass of a commercial airliner, and an 800 ton spacecraft is a bit larger than the ISS, so there is a possibility of "rocketpunk" like spacecraft performance, so long as we are willing to accept vast lghtsails as the propulsion system with all the benefits and limitations that implies.

Anonymous said...

Thucydides said:"A 180 ton spacecraft is about the mass of a commercial airliner, and an 800 ton spacecraft is a bit larger than the ISS, so there is a possibility of "rocketpunk" like spacecraft performance, so long as we are willing to accept vast lghtsails as the propulsion system with all the benefits and limitations that implies."
(...the crew of the HMS Bounty felt uneasy when it was announced that the captain of the mission to Titan would be Bligh and the second-in-command was named Christianson...) :o

Ferrell

Scott said...

I had a recent though on what you'd need for a brayton-cycle nuke-electric generator. You're looking at core temps in the 1600-2000K range, which makes for fairly exotic materials.

Since H and He are out of the question for their escapist tendencies, people have suggested nitrogen as the coolant gas. Now we're getting into engineering hurdles, since titanium in particular has a nasty nitrogen-embrittlement problem. I would suggest using neon or argon for the coolant gas, and neon is lighter. Both are in relatively large supply here on earth, as industrial gasses for welding.

Rick said...

Way above my tech pay grade! It's the 'unspecified drive' for a reason. :-)

Given other suitable characteristics, I imagine that the deciding factor would be heat capacity and/or heat transfer rate. The coolant is not consumed, though I suppose there is some gradual loss due to interaction with neutrons, etc.

Tony said...

The big problem with gas cooling is the limited ability of a gas to absorb heat. So you have to run the system at higher flow rates, which has it's own set of problems. It can certainly be done, but it would be an interesting problem in power engineering. Just speculating here, but if one had to run at really high pressures and flows coming out of the reactor, one might even get into a situation where it makes sense to power the compressor with one or more step-down turbines introduced into the circuit after the primary power generating turbine.

Thucydides said...

The more I think on this the better lightsails look.

Lightsails totally bypass much of the need for exotic and expensive high tech power sources. They are versatile, since they can intercept a power beam or use raw sunlight. They can be repurposed as solar mirrors for space industry, or to power "steam" generators (or MHD generators depending on how involved you want to get). The performance is so much higher than most other proposed systems that lightsails render them obsolete.

The infrastructure needed for high performance lightsails is rather modest compared to nuclear systems, and lightsails can interact with other devices such as momentum tethers and optical power beams for maximum versatility.

I think the cost/benefit advantages of lightsails are so great that once we solve the issues of low cost access to orbit and an economic rational to move into space, lightsails will become the main method of moving around the solar system.

Tony said...

Thucydides:

"I think the cost/benefit advantages of lightsails are so great that once we solve the issues of low cost access to orbit and an economic rational to move into space, lightsails will become the main method of moving around the solar system."

Low cost access to LEO implies low cost access to interplanetary transfer orbits. The value of the time saved with whatever technology might be involved would rule out light sails as too slow.

Thucydides said...

Low cost access to LEO only gets you "halfway to anywhere".

Even geostationary space elevators would only be able to provide enough impulse to put you on a minimum energy trajectory to Saturn (and then you would have to wait for the launch window), while other proposed systems generally on;y launch very small payloads ( a Loftstrom loop can launch 5 ton capsules, for example).

Sails only have slow acceleration, even todays technology can provide relatively fast and flexible transport (less constrained by minimum energy trajectory windows):

JPL sail design from 1977 could reach 1 km/sec delta v (velocity change) per 8 days of unshaded continuous acceleration (above 1000 km height) at 1\7000th G acceleration. But Drexler had the idea of making them 40 times as thin, and therefore, 40 times as light and fast.(1/175th G acceleration for the same payload, or 40 times the payload for the same acceleration)

Performance wise, a Drexler sail can carry an airliner size spaceship anywhere in the solar system and "hover" on light pressure (Skylab only weighed @ 70 tons). A very large space probe could go to Pluto in a year and a half, or an 800 ton ISS sized spaceship could be towed with the performance calculated for the JPL sail of the 1970's.

The sail is fast, flexible and inexpensive compared to other proposed systems, which is why I believe it will be the system of choice for space exploration and exploitation.

Tony said...

Re: Thucydides

To put not to fine a point on it: vaporware. A Drexler sail has to be constructed in microgravity. There is no known manufacturing process to do that. It would also be so large (in extent, not mass), and of such low density, that it would be affected adversely by atmospheric gasses long before it was complete, if manufactured in low orbit. So you would have to set up this unspecified manufacturing process at L4 or L5, and conduct flights from there. And the reaction of such light materials to puncture by micrometeorites is unknown.

All engineering problems, I'm sure many would say. But each comes with significant and unknown risk risk, at high and unknown cost.

Likewise, even currently achievable solar sail technology, when scaled up to payloads in the tens or hundreds of tons, has a lot of these problems. Worse, it's performance is no better than already flown solar electric technology. And electric rockets don't have thrust vector limitations that sails do.

Rick said...

I believe that solar sails have a serious limitation for 'inbound' traffic - i.e., getting closer to the Sun. So far as I can see, going inward you can only cancel your orbital speed, 'fall,' then pick up orbital speed again.

From Jupiter to Earth I'll guess that this is comparable to the Hohmann transfer, a couple of years or so.

For that matter, solar sails, like solar electric, loses oomph as you go outward.

For probes all this is no problem, but for human travel it is not so good.

Tony said...

Rick:

"I believe that solar sails have a serious limitation for 'inbound' traffic - i.e., getting closer to the Sun. So far as I can see, going inward you can only cancel your orbital speed, 'fall,' then pick up orbital speed again."

Well, you could conceivably slow yourself down to zero velocity solar-relative and, if you kept thrusting in the same direction, start picking up retrograde orbital veolcity. But that wouldn't be very practical. It would just add to the velocity you had to pick up to match orbits with the dstination body.

"For that matter, solar sails, like solar electric, loses oomph as you go outward.

For probes all this is no problem, but for human travel it is not so good."


Solar electric is getting more and more attractive as solar array efficieny improves. It wouldn't surprise me to find it in use for manned missions as far out as the main asteroid belt before the end of the century.

Anonymous said...

Rick: when sailing into the wind, you tack, i.e. zig-zag with your sail slantwise to the wind; there have been studies, by NASA among others, that tacking would be just as viable for a solar sail.

Ferrell

Rick said...

Sailing ships can tack and gain ground to windward because they have a keel, and therein lies the rub. The keel interacts with a different fluid medium, and turns much of the leeway force vector into a heeling.

So far as I can see, a solar sailer can deflect itself laterally, so it is not simply 'driven before the wind,' but I don't think it can sail to windward.

This is an advantage of solar electric drive - it loses power with distance with the sun, as do solar sails, but its thrust vector is not dependent on the wind.

Thucydides said...

Drexler sail material was actually manufactured in the late 1970's, and Drexler's thesis has a fair amount of detail on how such material could be made in orbit. You could say this is at the lab bench stage, so we really can attack most of the issues as engineering problems.

Sails in general "tack" by using the Sun's gravity. If you want to go to "sunward" you arrange your thrust vector against the direction of orbit (so from Earth your thrust vector is pointed against the direction of the Earth's orbit around the Sun. To head out to Mars your thrust vector is in the same direction of the Earth's orbit).

Sails can also take advantage of beamed power, something that many people seem to have overlooked, which provide the same advantages of beamed power to any other system (i.e the massive and expensive bits don't have to be carried by the spaceship). This also provides potential means to overcome the acceleration issue and the square/cubed issue of solar intensity in deep space.

Even if we stipulate that the acceleration will be slow, automated sails can still be the workhorses of the Solar System's economy, hauling cargo cheaply from point a to b. In the plausible midfuture(tm), a 180 ton supply module will make long range or long duration missions much easier to perform.

Tony said...

Well...you can get close to 180 degrees of thrust vector in any plane with a solar sail, but the more away from the sun you rotate the sail, the lower the insolation and thus the lower the thrust. So the most elementary -- though probably not most efficient -- method for losing altitude solar-relative would be to slow down and fall until you get down to the right orbit, then speed up to match with the destination body. (Of course timing things so that you get to the right place at the right time.) Likewise, going uphill you might just thrust outward until you reach the destination altitude, then slow down to match. (Yes, slow down.)

Tony said...

Thucydides:

"Even if we stipulate that the acceleration will be slow, automated sails can still be the workhorses of the Solar System's economy, hauling cargo cheaply from point a to b. In the plausible midfuture(tm), a 180 ton supply module will make long range or long duration missions much easier to perform."

With long lead times and controlled schedules sails might have niche uses. But in commerce the time value of money would kill any system that takes five to ten years to get ice (for example) to market from the outer solar system.

Thucydides said...

I think you are underestimating the ability of solar sails. Remember the proposed Drexler sail can theoretically take a six ton payload to Pluto in a year and a half, and that is without power beaming or any other augmentation. Just like any other system, you can adjust the parameters to get the performance you want (within limits).

Solar sails can also get on the fast track by dropping inwards to gain more solar energy, so the mission might resemble a weird spiral; inwards to Venus then outwards to Saturn or beyond. If a sail can "skydive" deep into the Sun's gravity well before deploying (perhaps hidden behind a occultation screen), it should reach a theoretical maximum of 13% of the speed of light.

The sail has constant acceleration as its trump (similar to other low thrust/high ISP drives), but without the added mass and complexity of machinery, electrical conditioning equipment and reaction mass, as well as the possibility of secondary uses (solar mirror, antenna) on arrival to reduce infrastructure costs, so I still think the advantages outweigh the disadvantages.

Tony said...

Re: Thucydides

A Drexler sail can get to Pluto's mean orbit fairly quickly. But it can't stop there. In any practical propulsion application you can't go any faster than you can brake.

Thucydides said...

Always with the negative waves Moriarty, always with the negative waves. ...

The theoretical capabilities of a Drexler lightsail show the range of possibilities available. Given this is really 1970's tech that was never developed beyond the lab bench, I'd say there is a great deal of potential in this technology.

The easy interaction with other techs like momentum transfer and beamed power, lower infrastructure demands, scalability (sails from dust mote to planetary size have been investigated), infinite ISP and the ability to repurpose sails are all big plusses for sail technology.

Tony said...

Thucydides:

"Always with the negative waves Moriarty, always with the negative waves. ..."

Not trying to be negative per se -- just assessing the realistic capabilities. And Moriarty generally knew what he was talking about, even if he always knuckled under to Oddball in the end.

"The theoretical capabilities of a Drexler lightsail show the range of possibilities available. Given this is really 1970's tech that was never developed beyond the lab bench, I'd say there is a great deal of potential in this technology."

A lot of things never leave the lab bench because they aren't practical. Light sails may fill a niche where time is not important.

"The easy interaction with other techs like momentum transfer and beamed power,"

If you have those, you're thinking and building so big that light sails aren't actually very practical for most applications.

"lower infrastructure demands,"

Not a real issue if you're into space in a big way, because being in space in a big way means you have better ways using energy than chemical or even nuclear thermal rockets.

"scalability (sails from dust mote to planetary size have been investigated),"

The bigger you scale the sail, the more structural weight you have to add, because these things won't be made of materials with infinite tensile strength. The point of diminishing returns may only be a few tons, or maybe tens of tons, of payload.

"infinite ISP"

Isp is a meaningless number with a sail. Dividing by zero doesn't mean "infinite", though that's the way a lot of people represent it. It means undefined, as in inapplicable.

The figure of merit for a sail is maximum delta-v that allows the sail craft to still match orbits with the destination body. That's mission dependent and is never very high, because, for practical purposes, you can never go any faster than you can slow down.

"and the ability to repurpose sails are all big plusses for sail technology."

Maybe with relatively massive sail materials, using sails specifically designed to be repurposed. With Drexler sails, or sails designed to nly be propulsion systems? It's going to be kind of hard to shape those into the parabolic mirrors necessary to make them useful.

Rick said...

Really Big [TM] sails do raise the same question that Really Big solar wings do - we have never worked with structures that size (however lightly built), and don't entirely know how well handling them will work.

From the discussion so far, I don't think true solar sails (as distinct from beamed power sails) have much promise for human spaceflight, because of the travel time factor.

With beamed power it is quite a different game, and the beam tech needs to be discussed.

Thucydides said...

We will have to wait until someone builds a bigger lab bench to put these ideas to the test. On a more positive note, there are now two solar sails out there, so at least some progress is being made.

The only other thing which I may not have been very clear about is the issue of infrastructure demands with sails. A Drexler sail loom (or even a plain vanilla metalized Mylar sail) can be "built" with very modest amounts of equipment, especially compared to nuclear thermal, nuclear electric or plasma drives (much less most proposed Fusion drives).

They will almost certainly come before power beaming stations or tethers are established, since sail looms can be built from packages like the ISS (lots more trusses, few modules for machinery, materials and maybe operating crew), just a small extension of existing launch technology, rather than the fairly large technological advances for advanced propulsion or power systems in orbit.

Trying to get from the plausible midfuture(tm) to the Rocketpunk Universe takes a lot of doing....

Citizen Joe said...

This may not be the right thread, but I've got this idea knocking around in my head.

What would the ramifications of this bit of 'magic tech' became available. First, let's presume that dark matter exists and it is all over, perhaps less so near large bodies, but still present. Assume that it has no effect on our time space other than the gravity it is producing. It stands to reason that the dark matter is also affected by the gravity of our real stuff. Thus dark matter orbits around the sun just like the planets. Now comes the magic part. Let's pretend that we can, for a brief moment, turn this dark matter into real matter. We could then use our regular propulsion systems, using the temporary matter as reaction mass.

Due to the technology taking a finite amount of time to shift the dark matter to usable, and ships having finite length, a ship will have a top speed relative to the surrounding orbit in which it can continue to harvest the dark matter.

How useful is this? Would it be a good story element? What are the other ramifications of this technology.

Rick said...

Aesthetically this would only make me grumpy - it comes off as technobabble. Making it sound convincing would require a background of knowledge above my pay grade.

Rick said...

Not necessarily an infodump, but something that comes off cool and subtle.

Citizen Joe said...

Well, it is presuming the astrophysicists are correct about there being dark matter out there in significant quantities. Mechanically, it is little different from a Bussard scoop. The only real leap is changing the phase state of the dark matter into useable regular matter.

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