The stately orbit of this blog was disrupted when commenter Luke, posting at SFConsim-l, provided links to two nifty laser damage simulators at his site. Of course I started playing with it, spreading out to other calculations. Severe geekitude follows. You have been warned.
Suppose that in the midfuture, 2100 or 2200, we have a nuclear electric plasma drive. The largest drive engine units put out a gigawatt of power, and have a mass of about 1000 tons including shadow shield and radiators. Spacecraft structure and propellant tankage is about 1000 tons, and total payload is 1500 tons, for a total mass, less fuel, of 3500 tons. [Note: all numbers are shamelessly rounded off, and some are SWAGs.]
These largest class fast interplanetary craft carry about 6500 tons of hydrogen propellant, so full load departure mass is 10,000 tons. Exhaust velocity is about 30 km/s, specific impulse ~3000 seconds. Acceleration at half propellant consumption is about 1 milligee, putting on roughly 1 km/s per day, and maximum mission delta v is 30 km/s.
This is a big spacecraft. The hydrogen propellant tank has a volume of 100,000 m3, equivalent to a sphere 60 meters in diameter, or a cylinder 40 meters in diameter and 80 meters long. The radiator fins are the cool end of the reactor power cycle, so they can't be too hot if the reactor is to be efficient, including not melting. At 1500 K (~2250 F) you can shed about 250 kW per square meter, half a megawatt from the two sides of the fins. You're probably dumping 2 GW of waste heat, so you need 4000 square meters of radiator fins, say a pair of 50m x 40m fins.
The drive pylon is perhaps 100 meters long, so the whole spacecraft is about 200-250 meters long and 150 meters 'wingspan.' As a transport type it might carry several hundred people, say 300-700 crew and passengers. The habitat compartment could be a drum 40 meters in diameter and 20 meters long, volume 12,000 m3. Rotating at 5 rpm the rim spins at 10 m/s, and it provides half a g. (According to notes at Atomic Rockets, this spin rate may or may not be acceptable for comfort.)
But we are here to zap stuff, not travel comfortably through space. So we remove the hab compartment and replace it with 1000 tons of armor plus a 500 ton laser installation. The power plant supplies plug power for a 250 MW laser, zapping at 400 nanometers - the extreme visible violet - through a 10 meter mirror. Spot size is 1 meter diameter at 10,000 km, and it burns through about 2 mm per second of super nano carbon [TM] armor at that range.
Regarding armor, there's no neatly tucking these huge fins away, and if you did, 2.75 GW of waste heat would require expending a ton of water flashed to steam each second to carry it off. With your huge radiator fins and bulky propellant tank, your best bet is to turn end on and put the armor into a faceplate, including the forward edges of the radiator fins. Your minimum end-on cross section will be on order of 50 meters in diameter, 2000 square meters. Thus the faceplate can have 0.5 ton per square meter, and is about 0.3 meters thick.
At 10,000 km, the laser, held steady on a 1-meter spot with the trigger held down, will burn through this armor in about 150 seconds, or 2.5 minutes of steady zapping. At 25,000 km you're burning through 0.2 mm per second, and half an hour of steady zapping will burn though 30 cm armor.
But at 100,000 km your spot size is 10 meters, equal to mirror size - producing a burn rate insignificant against armor, but when aimed at the enemy mirror it is focused right down onto their laser. So once the zapping starts, the laser battle will probably be decided very quickly, by whose laser fails first. There's little advantage to keeping shuttered, since the enemy can then zap with impunity, and zap your mirror the moment your shutters begins opening.
So it seems to me that pure laser battles, even between large conventional lasers, are decided at very long range, the winner being whoever wins the mutual eyeball frying contest.
Now, as promised, purple versus green. Imagine a 'slow' armored target seeker, closing in at 10 km/s. The defending laser burns through the armor, gradually at long range, more quickly as the range closes approaches. I did a quick and dirty Excel spreadsheet. Opening fire at 25,000 km, at range 10,000 km the laser has burned through a meter of armor. By the time a target seeker has closed to 1000 km range, 100 seconds from impact, the laser has theoretically burned through about 18 meters (!) of armor. By the time a target seeker is 200 km from target, 20 seconds from impact, the laser has ideally burned through 100 meters of armor.
This ignores the aspect ratio of the burn hole, but a single big killer bus is not effective; it cannot carry deep enough armor to get decently close.
A swarm of small, lightly armored target seekers is also not effective; if they have 10 cm faceplates the laser can burn out hundreds of them.
But 'merely big' kinetics, say with a dry mass of 5 tons and armor plug 2.5 meters deep, strike a balance. If you fire a salvo of 50, 40 of them will be burned out before they reach 200 km and 20 seconds from the target, but ten of the salvo will reach that distance before they can be engaged and fried, and one will reach 150 km, 15 seconds from the target.
These big ships, with large lightweight fuel tanks, long drive engine pylons, and huge radiator wings, cannot be kicked sideways easily. Allow it, say, 50 milligees lateral thruster acceleration, comparable to a subway train leaving a station. In 20 seconds our ship can put on 10 meters per second, and displace itself laterally by about 100 meters. Evasion cross section is thus about 30,000 square meters, 15 times the cross section of the target, so when our big seeker fragments, 1/15 of its mass or about 300 kg are on collision course with the target. With ten target seekers reaching this range, total fragment mass on collision course is 3 tons.
The laser can put out 5 GW in 20 seconds, enough to vaporize 100 kg, or shatter and disperse a ton or so of dangerous fragments. But another 2 tons will hit, delivering the equivalent of 20 tons of TNT in explosive impact energy. So sorry to say sayonara. Large fragments of 100 kg will have an impact energy equal to a 1-ton bomb, while their momentum will be comparable to a major caliber naval shell, say 12" = 30.5 cm. Even with a (massive) Whipple layer, these will be hard to stop.
So it takes 50 heavy target seekers, of mass 5 tons each and deployed at a 'slow' closing rate of 10 km/s, to saturate the laser defense and batter the armor. Say a salvo of 70 to allow ample margin.
Civil aircraft today cost about $1 million or euros per ton. (We're doing order of magnitude estimates here, so ignore exchange rates.) Military and space hardware can easily be $10 million per ton. But since this is The Future, let's use a modest cost schedule, commercial-equivalent tech, and say our laser battlestar costs $3.5 billion, while a heavy armored target seeker costs $5 million. Thus a flight of 70 target seekers - enough to scrag the target with confidence - cost $350 million, a tenth the cost of the battlestar.
If the target seekers are thrown fast, our laser has less time to fry them, and the critical range, 20 seconds of flight time, is now 600 km. The laser can only burn through 12 meters of armor, so four target seekers will be fried beyond that range, but if 10 are launched, 6 reach 200 km, about 30 tons, putting 2 tons on target, with 1 ton penetrating the close-in defense. Now we need only about 15 target seekers costing $75 million, but also an expendable delivery craft. (Expendable because it uses its full delta v for a 30 km/s closing speed.) This craft is scaled down by 10 from the big ship, and costs about $350 million by itself, so the whole high speed delivery system costs $425 million, slightly more than the 'slow' kinetic force unit.
So who wins this battle of spherical cows? I rule it a draw. On the one hand, an orbital battery of target seekers can take out a laser battlestar costing 10 times as much as they do. On the other hand, the battlestar is impervious to anything but a massive strike, or a high speed strike of similar cost.
The technical balance is such that procurement mix will be chosen due to strategy and policy, not a no-brainer technical choice. The target seekers can be moved strategically in cheap canisters, and you can play a shell game with them, but you cannot brandish them the way you can brandish a laser battlestar. To use them is to lose them, while the battlestar can engage weaker targets at practically no cost, just wear and tear on the laser.
On balance this makes the laser battlestar a weapon of the strategic offensive, capable of probing operations, while kinetics are a weapon of strategic defense, making the targets they defend risky to attack.
Opinions welcome - error corrections, too.
Related links: Laser weapons, and a two parter on kinetics.